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Adjust 3D lighting and background

Adjust light intensity, direction and elevation, choose a background and save the view with a comment.

Who this is forOwnersAdministratorsMembersCreative teamClients and reviewers

Reviewed on October 12, 2026

Before you start

  • A 3D model open in the viewer.
  • Comment permission if you want to save the view in a markup.

Quick task overview

Start with these steps. If the task has more steps, they appear right below.

  1. Step 1

    Open Light & background next to Views at the bottom of the model. Use Wireframe to inspect the triangle mesh; click again to return to solid.

  2. Step 2

    Choose Studio, Soft or Contrast under Lighting and Light, Dark or Warm under Background.

  3. Step 3

    Set Light intensity from 25% to 200%, Light direction from −180° to 180° and Light elevation from 0° to 90°. The controls also accept keyboard arrows.

Step by step

  1. 4Rotate the model to check that the detail stays visible. Use Reset lighting to restore the default light without changing the background.
  2. 5Create a markup and post the comment to save the view and light. For existing markup, use Save current view while editing, then save the markup.

What should happen

Opening the comment restores its recorded view and lighting. The report capture uses that appearance.

Common problems

  • Model too bright or dark: reduce intensity or adjust direction and elevation before deciding the material is wrong.
  • Changing the light does not add textures to STL or OBJ; they display geometry with neutral material.
  • Lighting does not change the original file. The preview does not certify physical color, finish or manufacturing tolerances.